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U

UNDO - Static variable in class bluegammon.io.PlayerListenerProxy
Identification byte for reporting an undo.
undoAdded(int, int) - Method in class bluegammon.logic.BoardMediator
 
undoAdded(int, int) - Method in interface bluegammon.logic.BoardStateListener
Called from BoardState when a possible undo has been added
undoConsumedDiceValue(int) - Method in class bluegammon.gui.BoardCanvas
Called from logic when user has undoed a move based on specified dice value.
undoLastMove() - Static method in class bluegammon.logic.BoardMediator
Called from interaction, undoes the last move.
undoLastMove(boolean) - Method in class bluegammon.logic.BoardState
Undoes the last move.
undoPerformed(int) - Method in class bluegammon.io.PlayerListenerProxy
 
undoPerformed(int, int) - Method in class bluegammon.logic.BoardMediator
 
undoPerformed(int, int) - Method in interface bluegammon.logic.BoardStateListener
Called from BoardState when an undo is performed.
undoPerformed(int) - Method in interface bluegammon.logic.PlayerListener
Called when player performs an undo.
undoPerformed(int) - Method in class bluegammon.logic.RemotePlayer
Called when an undo performed event is received.
updateCursor() - Method in class bluegammon.gui.BoardCanvas
Updates the cursor.
updateGameResult(Player, boolean, int) - Static method in class bluegammon.logic.GameRecord
Updates the game results with a new game.
updateUndoCommand() - Method in class bluegammon.gui.BoardCanvas
Enables/disables the possibility for user to perform a undo, depending on game state.

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