Uses of Class
bluegammon.gui.animation.Animation

Packages that use Animation
bluegammon.gui.animation The bluegammon.gui.animation package contains the general animation functionality as well as specific gui animations. 
 

Uses of Animation in bluegammon.gui.animation
 

Subclasses of Animation in bluegammon.gui.animation
 class AbstractDicesAnim
          An abstract animation of two dices - we do not have a case where we ever show only one dice.
 class CommitMoveAnim
          Animation showing the user that he or she should commit his or her moves.
 class CursorAnim
          Animation of the cursors indicating the source and destination index of a possible movement.
 class DicesNewTurnAnim
          Animation of a player throwing his or her two dices at the start of a new turn.
 class DicesSelectTurnAnim
          Animation show one black and one white dice, used at start of a game for selecting who should start.
 class PieceMoveAnim
          Animation of a piece moving from an source index to a destination index.
 class WinnerAnim
          Animation for indicating a winner.
 class WinnerPieceMoveAnim
          Animation that flies away with a piece.
 

Methods in bluegammon.gui.animation with parameters of type Animation
 void AnimationEngine.addAnimation(Animation a)
          Adds an animation.
 void AnimationEngine.remove(Animation anim)
          Removes an animation.