A B C D E F G H I K L M N O P R S T U V W

I

IMG_AUDIO_OFF - Static variable in class bluegammon.Resources
 
IMG_AUDIO_ON - Static variable in class bluegammon.Resources
 
IMG_BACKGROUND - Static variable in class bluegammon.Resources
 
IMG_BLACK_PIECE - Static variable in class bluegammon.Resources
 
IMG_BLACK_TEXTURES - Static variable in class bluegammon.Resources
 
IMG_BT_1 - Static variable in class bluegammon.Resources
 
IMG_BT_2 - Static variable in class bluegammon.Resources
 
IMG_DISABLED - Static variable in class bluegammon.Resources
 
IMG_ENABLED - Static variable in class bluegammon.Resources
 
IMG_VIBRA_OFF - Static variable in class bluegammon.Resources
 
IMG_VIBRA_ON - Static variable in class bluegammon.Resources
 
IMG_WHITE_PIECE - Static variable in class bluegammon.Resources
 
IMG_WHITE_TEXTURES - Static variable in class bluegammon.Resources
 
ItemAction - interface bluegammon.gui.menu.ItemAction.
Command pattern interface that is called from Menu when user activates an PageItem.
init(BluegammonMIDlet, Display) - Static method in class bluegammon.Bluegammon
Initializes this class.
init(MIDlet, Display) - Static method in class bluegammon.Device
Initializes the Device class.
init(int) - Static method in class bluegammon.RmsFacade
Starts up the RMS facade.
init(int, int) - Method in class bluegammon.gui.Context3D
Sets up our viewport, camera, lighting - everyting needed for the scene
init(Displayable, Font, Command, Command) - Method in class bluegammon.gui.SoftButtonControl
Initializes this softbutton control.
init(int) - Static method in class bluegammon.gui.animation.AbstractDicesAnim
Initializes this animation, must be called before displaying any diceanimations.
init(int) - Static method in class bluegammon.gui.animation.CursorAnim
Initializes this animation with the size of the cursor, depending on the canvas size of this device.
init(int) - Static method in class bluegammon.gui.animation.PieceMoveAnim
Initializes this animation with the size of the piece, which is depending on the canvas size.
init(char[], char[][], byte, byte, byte, PopupListener, int, int) - Method in class bluegammon.gui.popup.Popup
Initializes this popup.
init(Player, Player, boolean) - Static method in class bluegammon.logic.BoardMediator
Initiates a new or resumed game with specified players.
init(int, char[], boolean) - Method in class bluegammon.logic.Player
Initializes this player.
initShow() - Method in class bluegammon.gui.MenuCanvas
Initializes the states of items and starts the muzak, called on an already initialized menu when it is focused again.
inquiryCompleted(int) - Method in class bluegammon.gui.BluetoothClientWorkflow
 
inquiryCompleted(int) - Method in class bluegammon.io.BluetoothFacade
 
invalidate() - Method in class bluegammon.gui.BoardCanvas
Invalidates this canvas, forcing a full repaint on next call to paint()
isActive() - Method in class bluegammon.gui.popup.Popup
Returns whether this popup is active or not.
isAnyRuleSet() - Static method in class bluegammon.logic.Rules
Returns true if any special rule has been enabled.
isAwaitingClient() - Method in class bluegammon.io.BackgammonBTConnection
 
isAwaitingClient() - Method in interface bluegammon.io.BackgammonConnection
Returns true if this connection is awaiting a client already.
isClosed() - Method in class bluegammon.io.BackgammonBTConnection
 
isClosed() - Method in interface bluegammon.io.BackgammonConnection
Returns if this connection has been closed or not.
isCurrentPlayerWhite() - Static method in class bluegammon.logic.BoardMediator
Returns the color of current player.
isCurrentPlayerWhite() - Method in class bluegammon.logic.BoardState
Returns the color of current player.
isCursorValid() - Method in class bluegammon.gui.BoardCanvas
Returns whether there is a valid cursor or not.
isEnabled() - Method in class bluegammon.gui.menu.PageItem
Returns true if this item is enabled, false otherwise.
isFinished() - Method in class bluegammon.gui.animation.AbstractDicesAnim
 
isFinished() - Method in class bluegammon.gui.animation.Animation
Probes to check if the animation can be removed
isFinished() - Method in class bluegammon.gui.animation.CommitMoveAnim
 
isFinished() - Method in class bluegammon.gui.animation.CursorAnim
 
isFinished() - Method in class bluegammon.gui.animation.DicesSelectTurnAnim
 
isFinished() - Method in class bluegammon.gui.animation.PieceMoveAnim
 
isFinished() - Method in class bluegammon.gui.animation.WinnerAnim
 
isFinished() - Method in class bluegammon.gui.animation.WinnerPieceMoveAnim
 
isGameFinished() - Static method in class bluegammon.logic.BoardMediator
Returns whether the game is finished or not
isGameFinished() - Method in class bluegammon.logic.BoardState
Returns whether the game is finished or not
isNoneBefore(boolean, int) - Method in class bluegammon.logic.BoardState
Returns true if there are no pieces of specified color before specified index.
isRemoteResume() - Method in class bluegammon.io.Handshake
Returns whether the saved game data was collected from the remote device or from this device.
isRemoteTurn() - Static method in class bluegammon.logic.BoardMediator
Returns whether the current turn belongs to a remote player or not.
isSearching() - Method in class bluegammon.gui.BluetoothDevicePage
Returns whether this page displays the icon indicating device search or not.
isSet(int) - Static method in class bluegammon.logic.Rules
Queries if a rule is enabled or not.
isShowingPopup() - Static method in class bluegammon.Bluegammon
Returns true if a popup is currently displayed to the user
isShown() - Method in interface bluegammon.gui.animation.RepaintRequestable
Returns true if the graphics context is visible.
isUserMovable() - Method in class bluegammon.gui.BoardCanvas
Returns whether the player can move any pieces or not.
isValidFromGuard(BoardState, int, int[], int[]) - Static method in class bluegammon.logic.Rules
Returns if a move is valid from guardposition to specified position.
isValidMove(BoardState, int, int, boolean, int[], int[]) - Static method in class bluegammon.logic.Rules
Returns if a move is valid from specified position to specified position.
isWhite(int) - Method in class bluegammon.gui.BoardCanvas
Returns true if there are white pieces on specified index, returns false if there are black or no pieces.
isWhite() - Method in class bluegammon.io.Handshake
Returns the color of this device as decided by the handshake.
isWhite(int) - Method in class bluegammon.logic.Board
Returns if there are any white pieces on specified index
isWhite() - Method in class bluegammon.logic.Player
Returns the color of this player.
itemAction(MenuPage, PageItem) - Method in class bluegammon.gui.BluetoothClientWorkflow
Called when user selects an item in a page.
itemAction(MenuPage, PageItem) - Method in class bluegammon.gui.BluetoothServerWorkflow
Called when user sets up a server.
itemAction(MenuPage, PageItem) - Method in class bluegammon.gui.MenuCanvas
ItemAction implementation, called from items in this menu.
itemAction(MenuPage, PageItem) - Method in class bluegammon.gui.menu.BinaryPageItem
Toggles the boolean value by calling getBoolean and setBoolean.
itemAction(MenuPage, PageItem) - Method in interface bluegammon.gui.menu.ItemAction
Called when user selects an item in a page.
itemAt(int) - Method in class bluegammon.gui.menu.MenuPage
Returns item at specified index.
itemSelected(MenuPage, PageItem, PageItem) - Method in class bluegammon.gui.MenuCanvas
 
itemSelected(MenuPage, PageItem, PageItem) - Method in interface bluegammon.gui.menu.MenuListener
Called when a item is selected in a page.

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