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UNDO
- Static variable in class bluegammon.io.
PlayerListenerProxy
Identification byte for reporting an undo.
undoAdded(int, int)
- Method in class bluegammon.logic.
BoardMediator
undoAdded(int, int)
- Method in interface bluegammon.logic.
BoardStateListener
Called from BoardState when a possible undo has been added
undoConsumedDiceValue(int)
- Method in class bluegammon.gui.
BoardCanvas
Called from logic when user has undoed a move based on specified dice value.
undoLastMove()
- Static method in class bluegammon.logic.
BoardMediator
Called from interaction, undoes the last move.
undoLastMove(boolean)
- Method in class bluegammon.logic.
BoardState
Undoes the last move.
undoPerformed(int)
- Method in class bluegammon.io.
PlayerListenerProxy
undoPerformed(int, int)
- Method in class bluegammon.logic.
BoardMediator
undoPerformed(int, int)
- Method in interface bluegammon.logic.
BoardStateListener
Called from BoardState when an undo is performed.
undoPerformed(int)
- Method in interface bluegammon.logic.
PlayerListener
Called when player performs an undo.
undoPerformed(int)
- Method in class bluegammon.logic.
RemotePlayer
Called when an undo performed event is received.
updateCursor()
- Method in class bluegammon.gui.
BoardCanvas
Updates the cursor.
updateGameResult(Player, boolean, int)
- Static method in class bluegammon.logic.
GameRecord
Updates the game results with a new game.
updateUndoCommand()
- Method in class bluegammon.gui.
BoardCanvas
Enables/disables the possibility for user to perform a undo, depending on game state.
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